Adobe Max 2009

We are in a software revolution fueled by social computing, client and cloud, and the spread of rich media across screens and devices. For four unforgettable days in October, MAX 2009 brought together thousands of designers, developers, and decision-makers to shape the future.

An extensive series of Adobe MAX industry sessions. Here we provide links to key sessions relevant to Multi Touch.

Keynote 1st Day Presentation.

Adobe Max was a fusion of technology, ideas, software and people

Adobe Max was a fusion of technology, ideas, software and people

Multi-touch and the Flash Platform
Presenters – Matt Bugbee and Daniel Dura

New to Multi Touch, then this insightful presentation will bring you up to speed.

New to Multi Touch, then this insightful presentation will bring you up to speed.

Discover what you can do with multi-touch and the Flash Platform. Understand how to build your own multi-touch table for a fraction of the cost of commercial products. Matt and Daniel also discuss an approach to building multi-touch applications for the Flash Platform on these tables that will open up an entire new world of possibilities not only for experimentation, but for your customers and clients as well.

Multi Touch using Flex
Presenter Andrew Thrice

Andrew Trice shares insight into Multi Touch with Flex

Andrew Trice shares insight into Multi Touch with Flex

Explore new techniques for interacting with software and devices with the latest capabilities of the Flash Platform. Multi touch experiences are taking the software world by storm, from the 2008 election night coverage to the latest bars and clubs. This session will explored the multi touch capabilities of Flash Player and demonstrate how you can take advantage of them within your own applications.

Flash: The Channel-Agnostic Delivery Platform
Presenter Rob Chonda

http://max.adobe.com/online/session/97

Discover how to leverage the Flash Platform to deliver cross-channel experiences that extend beyond the website. The session will examine how the platform allows the seamless transition of creative content and technology across diverse screens and devices, providing a channel-agnostic delivery platform that allows content reuse regardless of interaction model, device, size, or location. We will conclude by demonstrating how to think beyond the web and take ideas from the drawing board to reality, providing examples using Flash technology on interactive vending machines, such as Coke uVend, or ten-foot-long multiuser/multi-touch interactive walls.

Dave Wolf of Cynergy took some time out to show the first multitouch for AIR application that Cynery wrote after the MAX keynote. Kevin Lynch, CTO of Adobe featured the application in the Adobe MAX 2009 keynote.  Be sure to check out Andrew Trice’s blog site where he talks in a lot more depth about applications and programming for multi touch.

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